An NPC is a Non-Player City. An NPC, also known as a Barbarian's Town, does not belong to any alliance and has uniform regenerative properties. The level of an NPC indicates the maximum number of defensive units, troops, and resources to be found within.
Barbarian is a term for an uncivilized person, often used pejoratively, either in a general reference to a member of a nation or ethnos, typically a tribal society as seen by an urban civilization either viewed as inferior, or admired as a noble savage. In idiomatic or figurative usage, a "barbarian" may also be an individual reference to a brutal, cruel, warlike, insensitive person. The term originates in the ancient Greek civilization, meaning anyone who is not Greek". Comparable notions are found in non-European civilizations. Barbarian cities were settlements where barbarians lived.
NPC Loot and FarmingEdit
Note: The research Privateering does not alter the amount of loot you will gain from hitting Barbarian towns, as they do not contain a warehouse. The numbers below assume 0 capacity from other troops to bring back plunder. Even Ballistas can bring back some plunder if the NPC is not far away from the attacking city. For example, an NPC 5 that is 1 mile away can be plundered completely with 397 Transporters and 300 Ballistas when Logistics level is 10, and you use a Hero with Attack attribute 140 or greater. An NPC 7 that is 1 mile away can be plundered completely with 580 Transporters when 84K Archers with rainbow are sent with the Transporters and less than 10K troops are casualties.
|Resources||Transports Needed per Logistics Level|
|Food||Lumber||Stone||Iron||Gold||Total||lvl 0||lvl 1||lvl 2||lvl 3||lvl 4||lvl 5||lvl 6||lvl 7||lvl 8||lvl 9||lvl 10|
NPC Troop Count per LevelEdit
NPC farming is the process of harvesting the benefits of attacking NPCs. NPCs yield two kinds of benefits: expirence and resources
For maximum yield and efficiency, you will want to have as many zero-loss NPCs as close to your city as possible, to minimize the time wasted due to unit movement. For stronger players, having very high level NPCs close by produces very high returns at a predictable and efficient rate of loss. Building a NPC is an option for cities with nearby Flats
Creating your own NPCEdit
You can create a NPC of any level depending on the level flat the NPC is on. You just conquer the flat, then build a city on that flat, Then abandon the city and whatever the level of the flat that the city was on will be the new level of the NPC.